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VinceB
Vince Betteridge @VinceB

Age 37, Male

Joined on 12/28/10

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Fire Fighter Version 1.1

Posted by VinceB - October 7th, 2014


Hello Newgrounds,

I have been making Fire Fighter in my spare time for the last few years without any real play testers. Releasing the game here has already pointed out problems other people were either too nice to tell me about or did not spend enough indepth time with the game to notice.

That means I had a lot to work on right after I thought I was done with the game. Today I released the first update to the game. All of this feedback is based upon the reviews given by the newgrounds community.

  1. I made controls less slippery - There were problems with the original release as to how the player moved that I had grown so used to I could no longer sense them as a problem. The player character would accelerate too quickly and wind up flying foward with the slightest press of a mouse key. I reduced this to be less sensitive although new players may still find it to much. I also changed the jump friction to make you feel more in control of the character. Before if you were jumping through the air and let go of the arrow key you would continue moving left or right for a substantial time. I have reduced that movement carry over so you can stop your horizontal movement before you hit the ground.
  2. I reduced the size of the fire hitboxes to match their sprites more closely - This mistake comes from a programmer point of view. When I was first making the fire hitboxes they were set to be exact units of my grid. It should have been obvious that I should have resized them to fit my sprites. Alas, things get lost in the huge list of things that need to be done. This one turned out to be far more important than I gave it priority.
  3. I made some of the jumps in the earlier levels less frustrating - When one of the most common complaints in the game is frustration I took that to mean the difficulty ramped up too quickly. I adjusted a fire in the first level and some other fires in the first 10 levels. This is supposed to be fun before it gets hard right?
  4. I added a new song to the challenge levels - I only had one track in the game before. Plus it feels like another signal that things are about to get more intense.
  5. I added a simple preloader so you can tell the game is actually loading - It is very basic and it is the first time I have ever done one. This is actually the part of this update that took the longest to add.

Give the new version a play here:  http://www.newgrounds.com/portal/view/646743


Comments

thank you your edits are well recieved id change the score in my review to something higher if i could kudo's

Thank you for playing it! I wonder if I am actually done with this project now. It seems like it might finally be time to move on to something else.

My thoughts right now are silly DOOM or serious game. Probably silly DOOM.

Nice to see the NG feedback being helpful, I'll check out the update!

Hey Tom, Big fan! Let me know what you think. It really means a lot to me. :3

The control updates are a big improvement, I feel less frustration when I mess up and more like I know it's in my power to do it. I like the level designs and the option to take it easy or make it harder by completing all the goals. This would be an awesome game for medals if you want to give it a shot. I would recommend each level having a medal for a perfect completion, then having a medal every five levels you complete, so even people who take it easy can earn some medals and brag about their progress.